Tag Archives: dnd

Why I Game – The Tale of Miros Allos

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D released a new edition this summer, I’ve been posting some stories I have of playing Dungeons and Dragons and other role-playing games.

A while ago, I alluded to the fact that one of my characters basically went on to become the Nick Fury of my friend’s campaign world, and that this wasn’t the last time this happened. This time, I’m going to talk about how one of my other characters became a MUCH bigger deal than I originally intended.

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Why I Game – Tips for the Newbie Dungeon Master

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

This month, Wizards of the Coast has begun rolling out the products for the 5th edition of Dungeons and Dragons. As I discussed last week, some of you may now be putting together gaming groups of new players, while others may take on the responsibility of running a game for the first time. While there is not a lot of 5th Edition content for Dungeon Masters yet, in regards to monsters and adventure creation, there is a pre-generated adventure in the Starter Set, which you can either run, or poach for other elements.

With that in mind, I wanted to present those new DMs with a few pieces of advice. More after the jump!

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Why I Game – Dungeons and Dragons: A Primer for Beginners

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this year, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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(Via Wizards of the Coast)

On Tuesday, Wizards of the Coast kicked off their months-long roll-out of Dungeons and Dragons 5th Edition with the release of the Starter Set. Now that it’s out, I’m sure there will be lots of people looking to put together a game for the first time. I’ve written previously about how to recruit players, but what if you just want to send somebody a link and give them everything they need to know about the game in one fell swoop? Wouldn’t that be easier?

Fortunately, when I first started recruiting players in Los Angeles, that’s exactly what I did – I would talk to somebody about the game and my experiences with it, and then if they expressed any interest I would send an email all about the game and how it worked in broad strokes. What follows is an expanded version of that original email – meant to target new players. If you have anybody you’d like to recruit to D&D, feel free to just copy-paste the text below (or just forward the link) and drop it into an email:

Continue reading Why I Game – Dungeons and Dragons: A Primer for Beginners

Why I Game – How To Find New Players

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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Hopefully, if you’re reading this article, and if you’re a regular reader of the column, you have some interest in playing D&D. But what if you can’t find a group to play with?

Some of you might not have this problem right now – you’ve got your group all set, and you play regularly. You are the lucky ones – but some of us have a hard time finding groups or players, especially finding people who can play at the same time as us, and who we enjoy playing alongside. Even if you have your group in place, you will occasionally need to replace players, and here are a few tips…

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Why I Game – What Makes A Campaign?

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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In this column, I’ve frequently used the term “campaign,” but haven’t really explained what that means. Put simply, a campaign is a story that plays out over several sessions, and can last anywhere from a few weeks to several years.

The best analogy for a campaign is to compare it to a season of television, particularly a show where seasons carry self-contained arcs. Every session is basically an “episode” in a series, and these can either be self-contained stories that tie tangentially into a larger story (a la “Burn Notice” or “Sherlock”), or a long story where each episode leads directly into the next as they tell a long, epic story (like “Lost” or “Game of Thrones”). In my experience, the best campaigns – like the best TV shows – do a bit of both.

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Why I Game – How I Learned To Stop Worrying And Trust The Rogue

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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In a previous installment, I talked about my allies in my first D&D game. One of them, Kalan Lightfingers the halfling rogue, will be the topic of today’s discussion. Basically, we’re going to talk about the fact that rogues have a reputation of being the least trustworthy members of the team (both in and out of the game), and how that is both totally justified and totally unfair.

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Why I Game – The Last Ride of Calvin Dugray (Part 6)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Previously, I’ve talked about the origin of my first character, Calvin Dugray, and what I consider to be his crowning moment of awesome. But eventually, after about 7 sessions or so, I was ready to move on from Calvin Dugray and try another character.

More after the jump.

Continue reading Why I Game – The Last Ride of Calvin Dugray (Part 6)

Why I Game – Sometimes Arsonists Leave Riddles (Part 5)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m going to start posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Last time, I told a story of something strange our group on the road to a mission. In our 5th session, we arrived at our destination, a town called Powderkeg. We discovered that a half-orc arsonist named Gorath had broken out of prison and vowed revenge on the town (which, incidentally, was entirely made of wood). We were handed a map, and our DM Daniel told us that, for this session, he would be keeping a clock going in real-time. At certain intervals, something would happen whether we had solved any riddles or not. The riddle seemed to indicate which buildings were his targets. The moment we started reading, our characters heard an explosion, and the clock started ticking.

More after the jump.

Continue reading Why I Game – Sometimes Arsonists Leave Riddles (Part 5)

Why I Game – The Stupidest Character Decision I’ve Ever Seen (Part 4)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Last time, I talked a bit about how important your allies are in a game like Dungeons and Dragons, and how you learn to work together and have each other’s back. Today, I’m going to throw all of that out the window and tell you about the stupidest thing I’ve ever seen a player character do in-game.

More after the jump.

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Why I Game – You’re Nothing Without Allies (Part 3)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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For the last few installments of this series, I’ve spoken about my own first character quite a bit. However, the whole point of a game like Dungeons and Dragons is that you’re not the only one playing – you’re one of several players, all working together to tell a story collaboratively. That’s why, for today’s story, I’m focusing on the other players I’ve fought alongside.

More after the jump.

Continue reading Why I Game – You’re Nothing Without Allies (Part 3)