Tag Archives: d&d

Why I Game – List of Adventuring Company Sample Names

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The scene is familiar: the DM begins describing the adventure, and your characters come together. Maybe you decide your characters have been traveling together for a long time, or you are thrown together by the events of the story, but for whatever reason, you have a group of heroes – and most groups are going to need a name…

Think about the groups of heroes you like on TV and in movies, and in novels and comics: The Avengers. The Justice League. The Fellowship of the Ring. Dumbledore’s Army. The Bureau for Paranormal Research and Defense. The Impossible Missions Force. The Magnificent Seven (I’m not sure they were ever called that in the movie, but I’m still counting it).
Many of these groups get their names from the context of how the group came together, what their mission is, or who their members are.

If you’re looking for inspiration, I’ve put together a list of possible group names, which can help jump-start your own imagination:

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Why I Game – The Tale of Miros Allos

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D released a new edition this summer, I’ve been posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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A while ago, I alluded to the fact that one of my characters basically went on to become the Nick Fury of my friend’s campaign world, and that this wasn’t the last time this happened. This time, I’m going to talk about how one of my other characters became a MUCH bigger deal than I originally intended.

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Why I Game – The Dice Want To Murder You

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D released a new edition this summer, I’ve been posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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Last month, Wizards of the Coast launched the new Player’s Handbook for Dungeons and Dragons 5th Edition. This hopefully means that there will be lots of new players joining the game, some of them experiencing role-playing for the first time. So I thought this would be a fun opportunity to talk about a salient point that every role-player deals with at least once in his or her life:

The dice want you dead.

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Why I Game – Tips for the Newbie Dungeon Master

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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This month, Wizards of the Coast has begun rolling out the products for the 5th edition of Dungeons and Dragons. As I discussed last week, some of you may now be putting together gaming groups of new players, while others may take on the responsibility of running a game for the first time. While there is not a lot of 5th Edition content for Dungeon Masters yet, in regards to monsters and adventure creation, there is a pre-generated adventure in the Starter Set, which you can either run, or poach for other elements.

With that in mind, I wanted to present those new DMs with a few pieces of advice. More after the jump!

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Why I Game – Dungeons and Dragons: A Primer for Beginners

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this year, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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(Via Wizards of the Coast)

On Tuesday, Wizards of the Coast kicked off their months-long roll-out of Dungeons and Dragons 5th Edition with the release of the Starter Set. Now that it’s out, I’m sure there will be lots of people looking to put together a game for the first time. I’ve written previously about how to recruit players, but what if you just want to send somebody a link and give them everything they need to know about the game in one fell swoop? Wouldn’t that be easier?

Fortunately, when I first started recruiting players in Los Angeles, that’s exactly what I did – I would talk to somebody about the game and my experiences with it, and then if they expressed any interest I would send an email all about the game and how it worked in broad strokes. What follows is an expanded version of that original email – meant to target new players. If you have anybody you’d like to recruit to D&D, feel free to just copy-paste the text below (or just forward the link) and drop it into an email:

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Why I Game – How To Find New Players

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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Hopefully, if you’re reading this article, and if you’re a regular reader of the column, you have some interest in playing D&D. But what if you can’t find a group to play with?

Some of you might not have this problem right now – you’ve got your group all set, and you play regularly. You are the lucky ones – but some of us have a hard time finding groups or players, especially finding people who can play at the same time as us, and who we enjoy playing alongside. Even if you have your group in place, you will occasionally need to replace players, and here are a few tips…

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Why I Game – What Makes A Campaign?

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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In this column, I’ve frequently used the term “campaign,” but haven’t really explained what that means. Put simply, a campaign is a story that plays out over several sessions, and can last anywhere from a few weeks to several years.

The best analogy for a campaign is to compare it to a season of television, particularly a show where seasons carry self-contained arcs. Every session is basically an “episode” in a series, and these can either be self-contained stories that tie tangentially into a larger story (a la “Burn Notice” or “Sherlock”), or a long story where each episode leads directly into the next as they tell a long, epic story (like “Lost” or “Game of Thrones”). In my experience, the best campaigns – like the best TV shows – do a bit of both.

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Why I Game – The Campaign I Missed

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other role-playing games.

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For my previous entries in this series, I’ve discussed my first D&D campaign, which I clearly still remember very vividly. However, our very next campaign was “Red Hand of Doom,” and I remember almost nothing about that one, because I missed just about every session.

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Why I Game – The Star Wars Comparison

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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This week, I’m taking a break from telling stories about my past to give just a bit more context about what it’s like to play a role-playing game. The easiest shorthand to explain the game, of course, is to compare the game to popular movies or TV shows that others are familiar with. When I’m trying to recruit new players, I’ll often say, “It’s like Legend of Zelda, but one guy is the video game and he explains everything you see and everyone you meet and fight,” or “It’s like Lord of the Rings, but even weirder and more awesome.”

The best analogy to describe actual game play, however, is to say “It’s exactly like Star Wars: A New Hope.”

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Why I Game – How I Learned To Stop Worrying And Trust The Rogue

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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In a previous installment, I talked about my allies in my first D&D game. One of them, Kalan Lightfingers the halfling rogue, will be the topic of today’s discussion. Basically, we’re going to talk about the fact that rogues have a reputation of being the least trustworthy members of the team (both in and out of the game), and how that is both totally justified and totally unfair.

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