Tag Archives: d&d 3.5

Why I Game – The Last Ride of Calvin Dugray (Part 6)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Previously, I’ve talked about the origin of my first character, Calvin Dugray, and what I consider to be his crowning moment of awesome. But eventually, after about 7 sessions or so, I was ready to move on from Calvin Dugray and try another character.

More after the jump.

Continue reading Why I Game – The Last Ride of Calvin Dugray (Part 6)

Why I Game – Sometimes Arsonists Leave Riddles (Part 5)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m going to start posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Last time, I told a story of something strange our group on the road to a mission. In our 5th session, we arrived at our destination, a town called Powderkeg. We discovered that a half-orc arsonist named Gorath had broken out of prison and vowed revenge on the town (which, incidentally, was entirely made of wood). We were handed a map, and our DM Daniel told us that, for this session, he would be keeping a clock going in real-time. At certain intervals, something would happen whether we had solved any riddles or not. The riddle seemed to indicate which buildings were his targets. The moment we started reading, our characters heard an explosion, and the clock started ticking.

More after the jump.

Continue reading Why I Game – Sometimes Arsonists Leave Riddles (Part 5)

Why I Game – The Stupidest Character Decision I’ve Ever Seen (Part 4)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Last time, I talked a bit about how important your allies are in a game like Dungeons and Dragons, and how you learn to work together and have each other’s back. Today, I’m going to throw all of that out the window and tell you about the stupidest thing I’ve ever seen a player character do in-game.

More after the jump.

Continue reading Why I Game – The Stupidest Character Decision I’ve Ever Seen (Part 4)

Why I Game – You’re Nothing Without Allies (Part 3)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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For the last few installments of this series, I’ve spoken about my own first character quite a bit. However, the whole point of a game like Dungeons and Dragons is that you’re not the only one playing – you’re one of several players, all working together to tell a story collaboratively. That’s why, for today’s story, I’m focusing on the other players I’ve fought alongside.

More after the jump.

Continue reading Why I Game – You’re Nothing Without Allies (Part 3)

Why I Game – Calvin Dugray Strikes (Part 2)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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Last time, I talked about the creation of my first character, Calvin Dugray (a human swashbuckler). Roleplaying as him was a blast right off the bat, but if I’m honest, I was crap at the game. I spent months, if not years, confused about which dice I was meant to be rolling at any given time. I certainly didn’t design or play my characters to take full advantage of everything the rules were capable of (though I’ve watched players completely break the game bending the rules of character design to make themselves all but invincible, so there was certainly no shortage of people who could offer guidance). But what I loved was slipping into the skin of a character once a week and going on an adventure.

Continue reading Why I Game – Calvin Dugray Strikes (Part 2)

Why I Game – Origin Stories / Calvin Dugray (Part 1)

This year is the 40th anniversary of Dungeons and Dragons. So, in celebration of that, and in light of the fact that D&D is releasing a new edition this summer, I’m going to start posting some stories I have of playing Dungeons and Dragons and other roll-playing games.

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I actually didn’t start playing Dungeons and Dragons until I was in college. The truth is, D&D was never something I’d given much thought to. I’d heard of it when I was younger, of course, but only in a very general sense, the way I’d heard of fixed mortgages or vegemite or Pearl Jam. I knew there was thing thing out there people played, and knew next to nothing about it.

Continue reading Why I Game – Origin Stories / Calvin Dugray (Part 1)